After reviving the Treant, use the Hunter's Earring to translate his words. Then you'll get the Serpent Sword necessary to defeat the boss at level 9. Also, visit Goro's tree house in the ravine. Fight a duel, and he'll introduce himself. Receive the Hunter's Earring.
In the tree house is also a Pocket, which allows you to carry 10 more items. One of those three things will get him to open up the level.
This one's also easy. Use Goro. Block anything he throws at you, then come in close and whack him on the foot. It has to be the foot, because nothing else will do him damage. Once you've smashed his foot, he sits down, and then you power up and smash him on the head. Do this several times, and then he's gone. On to Brownboo Village. Dark Cloud discussions on the boards. Dark Cloud Official Site. Gemstones provide a significant stat increase over other Attachments or Crystals. Throw bombs at the statues.
If you want you can hit them first with your sword, but be careful to move back before throwing bombs or you could kill Toan as well. Bait can be obtained from treasure chests, dropped by or stolen from monsters, picked up from broken rocks or crates, and bought in some stores.
Fabio from Dark Chronicle is also capable of making a limited amount of bait for free, and also sells all standard types. He can be found on the pier by the Palm Brinks pond. Since the Serpent Sword is required for an event, it doesn't disappear if broken and it can't be sold or built up, just as with the Dagger. But when the event is done it becomes an ordinary sword. There is only one Serpent Sword in the game so if it does break there's no way to replace it. Now go back to Wise Owl Forest, enter level 9, and fight the werewolf duel if you haven't done it yet.
Make sure you have the Serpent Sword equipped and look for a cave. Use the Odd Tone Flute like a key and a giant snake comes out, then another duel 5 starts. When you clear it, the monster leaves behind a Bone Pendant; apparently it belonged to Fudoh.
Exit back to the village. The pendant belonged to Fudoh, and from clues given by villagers see House completion section it seems that Goro is Fudoh's son, so take the pendant to Goro's tree house, talk to Goro when he comes down from his tree, and show him the pendant.
He recognizes it and Fudoh's spirit appears; Fudoh used a spell to leave a message in the pendant. He warns Goro about the Dark Genie and asks him to help fight it.
Goro still blames the villagers for letting Fudoh die, but Fudoh explains that the villagers were not at fault. At the time of his final battle, Fudoh was dying of illness and wanted to die in battle rather than sick in bed. Fudoh asks Goro to forget his resentment and join the fight against the genie.
Though still angry with his father, Goro agrees to join your party. Finally, go back to the dungeon and enter level 9 again. Find the closed gate with a small stump next to it, then switch to Goro and pound the stump, actually a switch, to make the door open.
Similar gate will appear randomly in dungeons from here on. Go through to clear the level; there is no key to get. Continue clearing the levels of Wise Owl Forest. Level 12 is a Goro only limited zone and now you have the same issue with Goro that you had with Xiao the first time through the Divine Beast Cave; you're probably stuck with Goro's default weapon. The good news is that the Mallet isn't quite as bad as the Wooden Slingshot. The bad news though is that the monsters in Wise Owl Forest tend to throw things and one thing Goro is not good at is dodging things.
If you're not lucky enough to get a new weapon for Goro then it may help to upgrade the Mallet a couple of times with some Jewels to boost its stats; you can get most of this back for a 'real' weapon by status breaking the mallet later. In any case, have an Antidote Amulet equipped and on at least one back up in case of poison since those Poison Apples may be hard to avoid. Also, save up on projectiles in the previous couple of levels to use here, a Poison Apple or some Bomb Nuts will take care of the tougher customers for you.
Continue through level 16; the remaining levels have more difficult monsters but there are no major surprises. At some point Goro will get a new weapon from a building completion event. When you've got all the Atla for the dungeon, it certainly won't hurt to complete the georama see below and get another shiny new weapon for Goro. Prepare for a boss battle and enter level 17 Dwelling of Forest Guard.
Two things you need to take with you are the Moon Grass Seed from completing the Mushroom House and a spare Sun Dew which are found in the dungeon but also as treasure in the Mushroom House after clearing level Customize your weapons with Beast Busters for increased damage, and be sure to have elements active; it doesn't seem to matter much which since he's weak to all of them.
Plant the Moon Grass Seed in the small patch of bare ground use. You now have a moon grass sprout, so encourage it to grow by using a Sun Dew on it.
The plant turns into a ramp so you can get over the wall that's blocking your path. The guardian of the forest, Masterutan, throws a boulder which blocks your way out and the Fairy King explains that he is being controlled by the genie just as Dran was.
This is pretty easy as long as you know your fighting skills, though the dungeon so far may not have prepared you well enough. Masterutan starts by eating a melon from a vine and spitting the seeds at you.
You can run to avoid these but your best bet is to block then with while targeting. When he runs out of seeds he starts taking swipes at you, but you can dodge these pretty easily.
Every so often he takes such a prodigious swing that he starts to lose his balance. While he's still teetering, move in with Goro and whack him on the foot. You must hit him on the foot, not the shin or arms, and you should get out of the way fast to keep from getting hit if he strikes back. Being hit on the foot causes him to fall as it would anyone , so quickly switch to Toan, hold down until your power builds up, and release to perform a Charge Attack.
Masterutan is injured by this but he gets up and the cycle starts again. Xiao is pretty much useless in this battle so you're better off just leaving her out of it. You need to do about HP damage to knock Masterutan out. When the battle is over Masterutan recovers from the spell he's been under. You fill him in on everything that's been happening and he unblocks the way to the village of the Moon People. Enter Brownboo Village and the Moon People, who look suspiciously like Jawas, see you coming and prepare a little surprise for you.
Start to explore and in a matter of moments one of them drops a mood fruit on your head, knocking you out. When you wake up you are being held prisoner and their chief doesn't believe your story about the genie.
Another villager confirms it though and they release you to watch what's happening on their crystal ball. There is a short cutscene where the genie is relaxing in his castle. The Moon People here no longer have the power to seal up the genie again so they start planning to get help from the moon. They have a ship which can go to them there, but they're missing the Moon Orb needed to control it. The orb got mixed up with some moon fruit and was sent to Queens.
0コメント